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Project Autumn forest environment UE5

For this project I decided to challenge myself and create a complete environment from scratch utilizing the photogrammetry skills I developed from my thesis at Planet X. The environment is created with a combination of photogrammetry scans that I made from old and new pictures that I took around the forest in Deventer. Additionally I created some 3D models such as candles, bowls, incense, and the shrine to further polish the scene.

For this project I decided to explored more technical aspects of Unreal engine with shaders RVT and niagara particle system. for the next project I have plans to explore character animation, and more shaders.

The duration of this project was 5 weeks.

Short cinematic of the scene captured in UE5

Real-time fly through of the scene. The scene is capped at 24 frames for cinematic feeling but the scene runs stable on 80-85 FPS

The ground textures were taken from various spots in forest Deventer with a colour checker on a Canon 90D with a 50mm prime lens and polarization filter to remove unwanted reflections. the pictures were then cleaned up in lightroom and then scanned with M

Un-tiled 3D scanned planes. These were used in combination with the textures to create depth.

Un-tiled 3D scanned planes. These were used in combination with the textures to create depth.

Leaves foliage were created by gathering leaves from the forest and scanning them in with a printer

Leaves foliage were created by gathering leaves from the forest and scanning them in with a printer

Turntable of the leaves

Photo scanned rocks photographed around the forest and pier in Deventer.

Photo scanned rocks photographed around the forest and pier in Deventer.

Photoscanned tree trunks scanned in forest Deventer

Photoscanned tree trunks scanned in forest Deventer

Turnable of the tree trunks

Staircase model in the original and altered colour version

Staircase model in the original and altered colour version

tileable tiles texture in two color variations

Hokara shrine and decorations

Hokara shrine and decorations

Hokara shrine and decorations / Albedo / wireframe / normal map

Hokara shrine texture breakdown

Hokara shrine texture breakdown

Photoscanned bunny statue found in forest Deventer

Photoscanned bunny statue found in forest Deventer

Photoscanned pillars

Photoscanned pillars

Turntable pillars and bunny statue

Candles breakdown albedo / wireframe

Candles breakdown albedo / wireframe

Candles turntable

Candles textures breakdown

Candles textures breakdown

Low poly model of the gravestones were created in Maya and sculpted in Zbrush. the gravestone was made into a texture atlas.

Low poly model of the gravestones were created in Maya and sculpted in Zbrush. the gravestone was made into a texture atlas.

Gravestone turntable

Photoscanned tree found in the forest to be used for SpeedTree

Photoscanned tree found in the forest to be used for SpeedTree

Pine tree generated with SpeedTree 9 photogrammetry convert tool.

Pine tree generated with SpeedTree 9 photogrammetry convert tool.

Turntable of the pine tree

Progress pictures start to finish

Mood board and reference for this project.

Mood board and reference for this project.